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Expert Forgery: You can duplicate other Creatures' handwriting and craftwork and get advantage on all checks made to produce forgeries or duplicating an existing object. | Mimicry: You can mimic sounds you have heard including voices, but you speak -only- by using this trait. A Creature that hears the sounds you make can tell they are imitations with a successful Insight check opposed by your Deception check. |
Health(Hit Points) | 69 | AC (Glamour Studded Leather) | 18 | Initiative | +4 |
Speed | 40 | Proficiency Bonus | +4 | Passive Perception | 14 |
Strength | 8 | Dexterity | 18 | Constitution | 13 |
Intelligence | 12 | Wisdom | 11 | Charisma | 15 |
Copper | 3 | Silver | 2 | Gold | 1,145 |
Platinum | 0 | Electrum | 0 |
Attack Bonus | +6 | Spell Save DC | 14 | Spell Slots | 1st Level = 4 and 2nd = 3 |
Spell Levels | 1st and 2nd | Cantrips Known | 3 | Spells Known | 7 |
(~) Acrobatics | +12 | Animal Handling | +2 |
Arcana | +3 | (~) Athletics | +3 |
(~) Deception | +6 | History | +3 |
Insight | +2 | Intimidation | +4 |
(~) Investigation | +9 | Medicine | +2 |
Nature | +3 | (~) Perception | +4 |
(~) Performance | +10 | (~) Persuasion | +10 |
Religion | +3 | (~) Sleight of Hand | +8 |
(~) Stealth | +12 | Survival | +2 |
Strength | -1 | (~) Dexterity | +8 |
Constitution | +1 | (~) Intelligence | +5 |
Wisdom | 0 | (~) Charisma | +6 |